Showing posts with label OpenGL. Show all posts
Showing posts with label OpenGL. Show all posts

Saturday, 9 June 2018

Order Independent Transparency

Transparency in OpenGL is usually achieved using blending. Good looking results can be achieved by changing the blend function used and in the process we can avoid advanced techniques that require depth sorting.
In this post, I show how to achieve order independent transparency with python and OpenGL. The desired effect is shown below: